I'm creating a basematerial for Substance Painter in Substance Designer. Everything works as expected in Substance Painter, except for the Edge Detect node I used in Substance Designer. As you can see in the Substance Designer screenshot, the Edge Detect node created the desired black&white mask. Whereas the Substance…
By now I've tried pretty much any setting I could think of, such as Absolute Output Size and Format, in various formats. Nothing appears to fix the issue in Substance Painter. Did you mean setting graph Output Format as Absolute and choose 16 bit? I tried that. Or is there another setting to force this, that I am missing?…
I cant offer a solution but I will say that we moved away from feeding complex materials into painter a few years ago on the grounds that performance suffers and it takes a lot of control away from the artist. Generally speaking we try to use smart materials/anchor points to layer up custom filters etc rather than building…