I'm trying to make some custom proceedural nodes for substance painter and I'm having problems using the "triplanar_greyscale" node. Here's a test substance I setup: As you can see it's a very basic setup with a pattern, a triplanar node, and a switch to turn it on and off. When I export it as a SBSAR and bring it into…
IMO that's a bug. There's been issues with that sort of thing for several versions and I'm a little surprised it hasn't been addressed tbh. Convince me otherwise @Jerc 😛