I'd suggest to avoid flat surface vertices as much as possible, the only "rule" that would allow to let a little vertex in the middle of a flat surface would be "avoid tiny-long triangles", else, there's no need to put vertices in the middle of a flat surface
Hello, so I have this model: I have been trying to think of ways to do the topology here but I can't really come up with something that is very clean and I'm not sure how it's supposed to be done. I tried to google it but no luck. Does anyone know what sort of workflow I'm supposed to use? Thank you in advance!