Hi everyone. I'd like to see my texture beyond the 0-1 space in the UV editor in Maya. I know that I can go to Image: Image Range and set it there and it will permanently be visible, but there is a way to set it so that it will only load the texture in the UV space where there are UVs. It turned itself off when I reset the…
Hey thanks for the reply. Yes that would definitely work. The thing I am trying to get happen though is only have the image show in the UV space where there are actually UVs. You can see in the checkers example, it puts the background image in U-1V1, U1V1, U1V2 because there are UVs there, but it doesn't put it in U-1V2…