Hi, New to this forum so feel free to move / delete post if this is not in the right area. I have sculpted a rough anatomical body and a head. I have sculpted secondary details to the head and I'm ready to stop dynameshing and move to subdivision levels. My question is about mouth cavity for a model that is going to be…
This is something I was 97% sure of, just needed the confirmation. Thanks. I'll probably do retopology of the entire character very soon (before moving to the sculpting details like skin pores, grooves etc). in 3DCoat to get a clean topology base mesh to get started with rigging etc. I can always do the detail sculpting…
Outside of some very specific cases your sculpt will likely have zero relevance to the creation of the actual blendshapes. In other words, let go of your focus on the "pretty highpoly sculpt" and put all your attention on the lowpoly model, which is the *actual* asset at the end of the day. 99% of the time this is the…