I'm using Max 2021 and Zbrush 2021. In Max, the system unit scale is set to 1 cm and the export scale in Zbrush is set to 1. When I GoZ from Max, the model imports at a massive scale into Zbrush. So much so that the brush is just a tiny red dot and I can't sculpt on the model. I tried the transpose master and that works…
I found if I exported a fbx from Max and brought that into Zbrush, the scale is fine. I could then GoZ that imported fbx from Zbrush back to Max and it would load back in at the correct scale. I could then GoZ back and forth from Max to Zbrush, Zbrush to Max with no scaling issues for that model. Kind of a pain, but it at…
It's uninituative as hell, but you can fix this with the built-in scale master plugin. Get your head round the idea that zbrush deals in generic units, so something that's 2 units in zbrush will import differently into different apps. For example, Max and Maya use centimetres as the default unit scale, so our 2 unit zbrush…
I forgot to actually answer your first post. When you use GoZ from Max, I believe the model is being exported and imported as an OBJ, under the hood. This uses generic units as discussed in my post above. So a character in max that is 180cm tall will be imported into Zbrush at 180 generic units. Zbrush works best with…
No problem. Scale, world position and symmetry are dark arts in Zbrush. I bashed my head against the wall on this stuff for ages before I found out how it actually works.