I'm using Max 2021 and Zbrush 2021. In Max, the system unit scale is set to 1 cm and the export scale in Zbrush is set to 1. When I GoZ from Max, the model imports at a massive scale into Zbrush. So much so that the brush is just a tiny red dot and I can't sculpt on the model. I tried the transpose master and that works great to get the model to a workable size in Zbrush. But when I send it back to Max, it comes back over super tiny.
I tested exporting a fbx from Max and then importing that fbx into Zbrush. That works fine, no scale issues.
Am I doing something wrong for GoZ?
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Kind of a pain, but it at least works.