I'm sure some of you have experienced this or seen this, but it's absolutely bullcrap that there are studios that treat outsource/freelance artists this way. Specifically: * Outsourced artists are not given permission to post their art publicly until months, years after the main studio has allowed their in house artists to…
There is a simple workaround. You might not show images of your work, but you can tell what you did, how long you worked for them etc. "I worked for 6 months as an .... for company ..... and I did.... . I am not allowed to show images of my work here due to its confidential nature." That stuff will not hold up in face of a…
Indeed some studios will never let you share some pieces. I have one particular project form maybe 8 years ago i can't 'ever' show.sucks really Can't even get any work these days, seems it's all handled by larger outsourcing companies and i have heard runours that they would rather not even use indiviudal freelancers due…
Not sure if there is a EU law that overwrites state laws these days, but I'm not sure I would go with that in front of a court as I wouldn't consider this neither coercion nor bullying nor intimidation probably it will be accepted as usual business practise (employees have some protection usually from competition clauses…
It's a common thing, even in film. I use to work at a vfx studio that would convert movies to 3D. They had about 100+ artists at one point, because of the demand at the time, and only were able to have a few names in the credits. It's upsetting to work on something, knowing that you won't be credited on it, and on top of…
ZiO, no excuse for an 'eternal' ban on people posting work though. i think that's quite a rough deal so yeah decided to give up on games/character art after 20 odd years, waste of time really. still have 3d plans though so not sad :)
@Biomag I agree, this would be the ideal solution. @Ruz I was not talking about putting people in the credits, this should be done even if most of your work got cancelled and didn't end up in the game. I just mentioned one of the reasons why some big companies decide to not allow freelancers to post their stuff or why it…
I know it sounds as if I'm just trying to be nice to them, but that's only part of the story. Its about showing our partners that we take their needs into consideration as well and that we look for ways how to make the cooperation as valuable for them as possible - because this also means they will make room in their…
Neox, i figured there was more to it tbh and did think about quite a few things you mentioned, but i think I will get very little games work in the future, mainly through cost as lots of companies farm out loads of work to cheaper countries where I could never hope to compete.There are still some smaller operations where…
I'm content in quietly watch this discussion unfold from the sidelines, but I just wanted to say that this is... really nice! I've worked for studios that weren't nearly as thoughtful when dealing with their employees as yours is with freelancers. Please don't change.