I'm sure some of you have experienced this or seen this, but it's absolutely bullcrap that there are studios that treat outsource/freelance artists this way. Specifically:
- Outsourced artists are not given permission to post their art publicly until months, years after the main studio has allowed their in house artists to post their art.
- Artists are not listed in the credits to the game (personally me this can be offset if they're allowed to post the art on launch or soon after, but still a pretty dick move.)
- Worst of all to leave out the outsource artist's names in the credits then say they can never show off the assets they've worked on. Essentially leaving months to even years in a gap in their portfolio.
Doing the first and second points can hinder an artist's perceived skills when/if they're looking for work. Of course you should work on personal art to put on your portfolio, but due to a variety of reasons some people might not be able to do that. I know some artists who are screwed if they were to be laid off from their jobs, and or could not get anymore freelance work. So they're essentially stuck with portfolios that are years old and recruiters, hiring managers, leads, etc generally do not care about that.
Should on-site artists start to speak up more on this and advocate to the higher ups that outsource/freelance artists are not "lesser" employees and should be allowed to show off their art at the same time full time employees can?