Character won't be changing armor, my only main concern is Retopology, I mean rigging needs a specific type of topology(or thats what I think, i am noob). If I can retopo with the armor attached as one, it would save me the hassle of separating mesh.
hey guys, I am new to Zbrush, I am creating my first character. I made a base female and sculpted armor on it. I want to use this character for a game. So, my question is that is it OK to have the chest armor and body as a single mesh? will I have any problem rigging it? or have to separate them All in green is single mesh