I think the problem might be with tangent space mismatch. I don't know if blender can use Mikk tangent space, but most bakers bakes for that. So if you are going to render the mesh in blender, and it does not support mikk tangent space, you are better baking inside blender. Hopefully it supports its own tangent space...
I tried to view it in something different than blender and it looks like this on Sketchfab: The shading doesn't looks as bad as in Blender, but there are weird lines everywhere. They did bake out from the high poly into the normal map. However this also happens everytime with every normal map I bake....
Hi, it's me again. I tried to bake my normal map again, after someone here wrote that I should triangulate the mesh and all the problems will be solved. Well it did help with some areas, the majority of those artifacts still persist and I'm losing my hope that I will ever get the normals right. I'm literally pulling my…