That's all good but what if i want to make a type of flower that is not scanned, should i just take the scanned ones and just tweak them? I'm just trying to find a good workflow for making all types of flowers in high res and the selection there is a bit limited.
Anyone got any tips on how to texture flower petals? I tried giving them a velvety texture but it looks wrong and there aren't a lot of high quality close up imagines that i found. The few petals i managed to extract from images were difficult to work with when trying to transform them to 40 different petals while giving…
Looking good. Is this supposed to be a game asset? Because then you should use lower poly geo. Mostly planes or just a little bit more than that and rely on alpha cutout shader. I don't get what you are trying to say with the transfer attributes thing. At this point, if this is just a portfolio piece or non game asset,…