Ok so there are a couple of things: - Ray tracing in realtime uses heavy denoising on some passes, because otherwise it would require hundreds of samples which would cause 1 fps or less instantly. Global illumination is the most critical one here. Cast shadows only needs a lot of samples when the penumbra is large, and…
This is a simple scene from Koola which is free in the marketplace. I have completely disabled baked lighting in the World settings. This is what I am getting so far with it. I have an RTX 2080 8gb graphics card so I am not sure why it looks this bad: Notice how the white cloth on green boxes are black but shows as white…