I'm a bit worried about blender taking over the 3D modeling industry. I myself used Blender 2.79 when I started learning 3D but then, due to the gaming studios using Maya, I switched to it (I had another reason to switch as blender before V2.80, was not that popular)I've been using Maya for over 1.5 years now and since I…
If you ask me its taking over modeling departments. But other tools wont go away. There is a lot pipeline stuff coming in the next years. Everything around Maya and Houdini based on USD. Im sure some Studios are doing the same with Blender. Its not that hard to switch to Blender if needed. Just use what gets the Job done.
I don't see why you're worried to be honest? All this stuff with Blender gaining traction is just bringing the weird Blender evangelists out of the word work. Giving them more of a reason to do the same thing they've been doing for years now, which is spouting uneducated mess about Blender vs. X,Y, and Z software. At the…
I love Blender so much but I'm also realistic about it. As a modeling tool I think is where it really shines. It isn't going to replace substance painter, Zbrush, Mayas animation or anything like that. One of Blenders strengths is that it's free and very easy to just pick up and try out. Combining it with the other…
Now studios whether big or small will usually calibrate production which best fits their individual business model because at the end of the day profit return impacts continued viability as a vendor. Also there's no doubting Blender's versatility can be a primary draw for both pro and indie alike. A couple of friends use…
Maya is still king when it comes to animation, while ZBrush, Substance Painter, and Marvelous Designer aren't going anywhere anytime soon. I do think 3DSMax is in quite a bit more danger though, as Blender is able to almost directly compete with its modeling tools and modifier stack, which are the main things that have…