I'm a bit worried about blender taking over the 3D modeling industry. I myself used Blender 2.79 when I started learning 3D but then, due to the gaming studios using Maya, I switched to it (I had another reason to switch as blender before V2.80, was not that popular)I've been using Maya for over 1.5 years now and since I stopped using Blender, It got tons of updates and is slowly getting very popular among 3D artists, especially modelers.
So I wonder , in future years, Will studios switch to blender from Maya? (I know it's a dumb question but I sometimes think about it much)
What you guys think?
Replies
Im sure some Studios are doing the same with Blender. Its not that hard to switch to Blender if needed. Just use what gets the Job done.
It takes only a few days to adapt to new tools but thee 90% depends on pure talent and knowledge of 3D!
It's just the matter of Muscle memory for shortcuts and menus but they eventually develops as well.
I'm now much comfortable with Maya and I'm gonna continue using it if things go right!
I really appreciate the time you guys put, clearing my doubts.
Thanks a lot.
Talents was meant as a colloquialism for learned/practiced abilities or current proficiency not natural aptitude. Sorry for not being more exact in my advice.
playing to ones talents certainly is something else than basing the majority of anything on talent.
Ah I understand, thanks for the clarification and rightly so
People love it and praise it everywhere because it's free and it does do a lot of stuff better than Maya/Max (like not being a generally unstable #$%^ing mess). But it would really need to change a lot still to be a practical professional option.