my objects in blender are transparent in solid shading mode after I switch back from wireframe shading.. but if I never used wireframe shading the objects are solid as they should be when in solid shading mode.. bug? what is going on? Also when I am in the modeling tab solid shading is fine (not transparent)
xrg, man thanks so much I had it happen again! changed the clip end distance to 1000 and the object is no longer transparent, I don't think I would have ever figured that out. thanks! xrg said:
Does this happen if you start with the factory settings *.cmd file? If it's not a bug then probably some setting you done to your material or the object's color alpha?! As far as I know the default Modeling tab uses a different material draw or render mode