You cant do a PBR workflow in the same time in PS vs Painter. Painter is a requirement in a lot of modern game pipelines. There is no Photoshop at all.
You haven't specified which studio you're looking at. This like that other question which put a generalist character artist against a generalist environment artist for a random environment artist position really needs to be more specific about the requirements of a job. I know of several game studios that have never heard…
Do studios hire based on what particular software you know? For instance, Substance designer is industry standard but I can get the exact same results in Photoshop using PBR workflow as someone in Designer can, and in the same amount of time. Would I be allowed to create tileable materials in PS or would I be forced to…
any materials artist getting hired for games should have a deep knowledge of substance designer, and probably soon quixel mixer. It is just the dominating, industry standard software at the moment. But no only that, using painter and designer to create materials these days is the industry standard SKILLSET. this is usually…