Hey guys, I took a High Poly mesh out of 3DS max into Zbrush to do some manual cuts/boolean operations and noticed when I performed a Dynamesh operation, it gave me faceting. This is even after subdividing multiple times, increasing the size of the mesh and putting in a high resolution for the Dynamesh. This is the High…
1. Normal subdivision surface from Maya as HP 2. Dynamesh as HP here i exported a cylinder smoothed to 3 levels and dynameshed to 1m polys You can clearly see the lines that dynamesh gives you. Basically what you see in Zbrush's viewport is what you get when you bake. To avoid this the mesh you're Dynameshing has to have…
Thanks for the information, really insightful. I managed to fix the faceting issue with the handle by using 2 more iterations of subdivision before dynamesh. I turned on 'Facet' mode in 3DS to see what the handle actually looked like without any smoothing(was exactly as it was displayed in Zbrush) so more Subdivision was…
This is because dynamesh is like subdividing without smoothing. By adding points on flat faces, you basically "break" the smooth interpolation between normals, which ironically looks worse than the less defined mesh.To get what happens, you can create a low poly cylinder in max, and add a tesselate modifier (edge, tension…