Hi guys, I am experimenting parallax mapping within shader FX ( using the offset mapping node ) on my eyeball shader to simulate iris refraction. I got pretty good result when my object is at the center of world but as soon as I am moving it away from the center I got the wrong result. ( the pupil offsets in the direction…
its a bit odd that there doesn't seem to be anything relating to object / camera positions in the bumpoffset node - I'd imagine you'd need to cancel them out.