@musashidan Yep I'm Etienne (not Joe ;) Even if I like that name too) and to be honest I can't make you love or not this software, I can just say that as a past user of 3dsMax/maya for rigging/skinning/animation Akeytsu felt more intuitive and powerful to me, especially when it comes to make games. Star Wars - Redemption…
@Vexod14 That would be great. Just what Akeytsu needs to get more people involved. Yes, you're right, Max rigging/anim tools are very dated now. I been learning Blender 2.80 these last few months and it was actually at that time I was looking for a new animation workflow to UE4. Blender and the autorig pro addon are a…
@musashidan A tutorial is planned so everyone could benefit of what Akeytsu is capable of. I'm a 3dsMax guy too but I really never found animating in it "fun" or "good", just too technical, too slow, which Akeytsu avoids/solves like a boss. Max remains my favorite software for hardsurface, game art modeling and UVs but I…
Hi @bitinn =) Short answer : YES Longer one : Instead of having to learn tedious stuff, spent all your money with complex tutorials on old softwares which were never made for animators put only patched so "it could work", you can go throughout Akeytsu and find love for animation back again (and for rig too ;) ) From my own…
One thing I have not been able to get deep into over the years is character animation, I have tried both Maya and Blender, and always find the amount of work to make a simple keyframe animation to be enormous and somewhat confusing. While Akeytsu is by no mean panacea, I am interested to see if it can drastically reduce…
I just tried the demo for a few hours. I used the manual, but didn't watch any videos. I've been animating in 3D for 20 years now, and workflows have remained largely unchanged. So I'm always on the lookout for the "Zbrush of Animation". There are all the cons I bumped into while trying it out: I've got 3 4K monitors, but…
... "to traditional 2D animation/illustration students who never touched 3D" TBH this kind of user feedback can be very misleading, as people unfamiliar with the regular ways of doing things will likely have a very high level of tolerance to convoluted workflows ... because of the fun of discovering something completely…
@pior My thoughts exactly. I did discuss this on YT comments a few months back with Etienne above, do I didn't want to go over it again, but yes, that manipulator was an absolute pain in the arse. That and the fact you can't customise the navigation hotkeys is a nightmare. You end up stuck with that unintuitive gizmo and…
@musashidan is it still the case nowadays? or rather, what would be a good and efficient skinning process nowadays? From what I can see, the rigging and animating parts appear to be Akeytsu's main advantage?
@Vexod14 I don't know, mate, I REALLY tried to get into this program, but the skinning process just drove me crazy. It just seems so antiquated and unnecessarily convoluted. I was so disappointed with the skinning workflow as I was really looking forward to animating in this program.