check out the tutorials on marmosets website. Look up character artist tutorials. There is a couple that will show you good setup for textures. In particular make sure you understand why they use anisotropic reflections. You don't have to use marmoset of course, but they do good job of explaining very clearly what…
Why I particularly like the marmoset tutorial (which has your answer within it), becuase it explains in simple terms how light interacts with hair follicles, and thus what kind of shaders and textures can be used to mimic that. https://marmoset.co/posts/how-to-create-realistic-hair-peach-fuzz-and-eyes/…
Guhhhh.... That was grueling.... Alot of these maps in the tutorials are inexistant in 3ds 2013 (or I'm a dingbat) Fresnel for instance I see nowhere as an option. Oh and the specularity map still does nothing : ( But uhh yeah I fixed all the UVs to be straight so that helped. Also kinda hard to know which map fits where…
I don't mean to be under-appreciative and I welcome the different methods that you are proposing.( btw xgen looks sick), It's just that my question was about something pretty specific which you don't exactly find at face value on tutorials. I'm not using splines for the hair on purpose and I have a hard time finding out…