Do it the other way around. Reference the light scene into the xgen one. Thats the safest workaround. If thats not possible reference the xgen one with namespaces into the light scene.
Hey, does anyone know how to import your xgen from one scene to another? I wanted to use the Flippednormals lighting scene (has anyone used it??) to do a clay render of a character that has a lot of xgen descriptions. Sadly when I export my character as an .mb including the xgen descriptions/scalps into the Flippednormals…
Hey! I tried doing it the other way around, but for some reason when I import the lighting scene into my current xgen scene it renders fine with all the hair but all the Flippednormals lights blow the character out completely unlike if I import the character into the light scene... not sure what could be the problem. :/