Hi, Is Skin Morph (3ds Max) supported in FBX export to be imported to Maya? Before I mislead you, I meant the pose space deformation version of 3ds max which is Skin Morph and not just a typical morph (which works well in Maya as blendShape). Can someone confirm? Thank you
My gut says no, Maya and Max handle the same concept in completely different ways and the setup for something like that would be pretty complex for an importer to handle. FBX does a decent job of getting most things that are similar (meshes, cameras, lights, attributes and bones) but a specific modifier like skin morph, is…
@Eric Chadwick Thanks for the response. That was a nifty workaround. I tried it. Opened it again in 3ds Max, but the Skin Morph is nowhere to be find. It's a bit of bummer. So I guess, it's not possible. Anyhow, thanks again. Have a great day ahead!