Hello, everyone. So, how can I do what the title says? I've got a model that has been rigged, and can now be animated. Depending on the frame that I have selected of my animation, I would like to export the new vertex positions from that frame. Does Blender already do this internally? It appears that I'm getting the same…
Wow! Thank you, rollin! This is exactly what I needed... The script works perfectly... I can't believe how easy it was to implement. It's nice that I can reference the new mesh just as easily as standard meshes.
You might want this: https://docs.blender.org/api/2.79/bpy.types.Object.html?highlight=to_mesh#bpy.types.Object.to_mesh but this has changed in 2.8 https://docs.blender.org/api/2.80/bpy.types.Object.html?highlight=to_mesh#bpy.types.Object.to_mesh I used this: https://docs.blender.org/api/blender2.8/bpy.types.Depsgraph.html