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Blender Python 2.79: Getting New Vertex Position From Rotated Bone?

polycounter lvl 6
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MrQuetch polycounter lvl 6
Hello, everyone.

So, how can I do what the title says? I've got a model that has been rigged, and can now be animated. Depending on the frame that I have selected of my animation, I would like to export the new vertex positions from that frame. Does Blender already do this internally? It appears that I'm getting the same vertex positions every time I run my script. Anyone have any ideas as to how I can go about doing this?

Thank you very much in advance. Any help is greatly appreciated.

Edit: I've found this UR: https://ipfs-sec.stackexchange.cloudflare-ipfs.com/blender/A/question/44637.html
So, that one deals with matrices. But, I just need thew newly-positioned vertices in some form or another. I'll keep working on it and see if things go as planned.
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