Character Photoshop Edit Character Perspective Render This is a character I created using Maya 3D for a low poly Base Mesh & Armor Pieces importing it to Zbrush to add Anatomy Detail and Armor Detail. Once the Character was finished I Rendered out a couple of Images and brought them over to Photoshop to add Effects &…
Hi Brian, Thank you so much for your opinion & Help. I can now see where I can improve my Character and Anatomy thank you! The Female Anatomy body is 2 Million Poly, I sub-divided the Armor to give it a smooth edge while still keeping it hard surface the Leg armor bits are around 1 Million for each piece which is…