As well as i know,Substance Designer used in tilling texture most case. But in addition make tilling texture, I want know how to texturing model in Substance Designer. If i have a .FBX file, like below image: I want only use Substance Designer to texturing the boat. Anybody give some advice or tell me what is the workflow.
Bake some maps and use them to generate some textures. There are a boatload of tutorials on this starting from when designer 4 came out. If you have shit UVs it will be more difficult - that looks like a scan so you will probably have shit UVs