Designer is pretty bad at this sort of thing but a couple of thoughts spring to mind... If you start with a tile random using a small number of tiles you could use that to mask other pattern generators together. Combine that with vector displacement and you might get close to what you want. Alternatively the 3d worley…
what techniques would you use to create the details in the stone ground of this picture? There's a concrete grout, but the stone areas are very different from each other. Some stone areas have multiple stones. All the stones have varying shapes and wear to them as well. If you look at the area to the right of the chairs,…