Hello, everyone, I've been watching tutorial videos (specifically Flipped normals retopology video and Gnomon Character Modeling for Production). Both the instruction in these videos reproject and create another high res model on ZBrush after retopo. My question is, why do you need to reproject and create another high poly…
On top of what oglu said it also often used to create a cleaner mesh with more even topology at a lower subdivision. Many times people will quickly rough out a character using dynamesh and other methods that can cause messy topology. Going through with zremeshing the model and then reprojecting the highpoly onto it will…