Hello guys. I´ve got a problem and hope you can help me again. I got a skeletal mesh in Unreal and it has morph targets (it is a car with damage states as morph targets). I want to create proper LODs for the mesh and do that by exporting the mesh and creating the LODs in Max. Adding the new meshes (LODs) as actual LODs in…
Thanks, but it doens´t help. The thread talks about having also morph targets for the LODs. But I only have LOD meshes, not MTs for them and I cannot get them from LOD0.