Anyone know of a script that I can use to turn edges in either Mesh or Poly mode so they all go the same direction? As in I select a ring or two and it will make all the edges flow the same. It's a real PITA doing this by hand.
Thanks for the script Noor, unfortunately all it seems to do is flip the invisible edged, (see larger ring), versus making them all go the same direction. The inner ring was already directional, it just reversed the direction. I understand what you are saying with the dot loop to only select the edges that need turning,…
Spin is for turning a "visible" edge.For turning an invisible edge, you have to use the Turn tool (under tris) and click on the diagonal "invisible" edge.Considering you re in editable poly, you can select the faces to turn (use Dot loop to select 1face every 2 faces) and run this:obj = selection[1]<br>faces =…
That would require re-UVing unfortunately Eric. That and attempting to Bridge a complete ring many times will angle the edges , so now you have an extra step to remake into rings. Mark, tried the retriangulate. No difference.I did attempt the ribbon/edges/spin edge, but it does the same issue as bridging complete rings, it…
Hmm. Don't have Max in front of me, but what about deleting that row of quads, and using Bridge to recreate them? What do the edges look like after that?