Anyone know of a script that I can use to turn edges in either Mesh or Poly mode so they all go the same direction? As in I select a ring or two and it will make all the edges flow the same. It's a real PITA doing this by hand.
Hmm. Don't have Max in front of me, but what about deleting that row of quads, and using Bridge to recreate them? What do the edges look like after that?
That would require re-UVing unfortunately Eric. That and attempting to Bridge a complete ring many times will angle the edges , so now you have an extra step to remake into rings. Mark, tried the retriangulate. No difference.
I did attempt the ribbon/edges/spin edge, but it does the same issue as bridging complete rings, it spins the loop edge.
Thanks for the script Noor, unfortunately all it seems to do is flip the invisible edged, (see larger ring), versus making them all go the same direction. The inner ring was already directional, it just reversed the direction.
I understand what you are saying with the dot loop to only select the edges that need turning, but that assumes the cylinder is consistent with its turns and requires manually doing every ring versus all at once.
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