Just saw this now. I currently do hair atlases in Xgen and the main 3 modifiers that seem to get the best results are 3 different clumping layers at low-high frequency, a Cut modifier that randomises the length, and a noise mod on top. another factor is tapering the width at the root as well as the tip. It helps blend the…
:D What a great threadname to begin with... I am an aspiring character artist,and as an character artist we all have to get some hair textures for our characters of course... Actually to get some good and naturally looking hairstrands you either have to use: 1. Maya + Xgen + Arnold, then correct lighting etc etc, and than…
Alright, update status: 1. Rebuild that whole thing from ground up to provide real 3D, so the output will be real usable 3d maps 2. Tapering (finaly) Albedo without tapering Albedo with tapering Notice: no recalculation of strands done here, so the form of strands will stay the same, only the taper will change, you have…