Hey folks, a little nervous to post here, but I guess we all started at a noob level at some point. I created my very first realistic(ish) human portrait these days, trying to figure out xgen/hairrendering/and rendering in general along the way. My gosl with this was to get to know some workflows in regards of hair…
Hey Brian, thanks for your reply! Here are some more perspectives of the sculpt: (This was the sculpt which I then imported back to Maya for some modifications, so the basemesh now looks like this: sry for the quality, but my computer is way too slow for good renders right now x.x) About the Hair: Yeah I haven't figured…