Hi, I'm testing out animation exporting from 3ds max to unity and come across some unexpected results. I've basically got a box which scales in size from 0 to 100 over 20 frames. But when I export it to unity and check the animation preview there is no animation. The weird thing is if i take exactly the same box and switch…
Yeah i”ve seen this. I didn’t spend much time looking for a full explanation and solution (though I think Eric’s thinking is probably pretty sound), I think I just scaled from a tiny number like 0.001 instead of 0 and disabled the mesh renderer until the first frame of the anim