Also don't forget about decals and mesh decals, they can really help quite a bit. https://docs.unrealengine.com/en-us/Engine/Rendering/Materials/HowTo/MeshDecals https://docs.unrealengine.com/en-us/Resources/ContentExamples/Decals/1_1
Just looking for some techincal tips for texturing a giant cave wall. Theres two methods I can think of: 1. create giant cave wall modular pieces in zbrush, texture them and add a detail normal/tiling texture overall. Use dirt decals to break it up a bit more. 2. substance designer a few textures to vertex paint between…