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Different methods for texturing a giant cave wall?

jordank95
polycounter lvl 8
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jordank95 polycounter lvl 8
Just looking for some techincal tips for texturing a giant cave wall. Theres two methods I can think of:

1. create giant cave wall modular pieces in zbrush, texture them and add a detail normal/tiling texture overall. Use dirt decals to break it up a bit more.
2. substance designer a few textures to vertex paint between them. Thinking maybe 3-4 textures. 

Anyone have any other methods or anything to add to my methods to make them better?

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