Update 2/19/19 - Jiro is finally finished! https://www.artstation.com/artwork/XBdmWa __________________________________________________________________________Hello all! It's been awhile since my last post here. I've started on a character for the Feudal Japan Challenge on ArtStation and I'll be cross-posting updates and…
Also for anyone interested. Here is a tutorial on how I created an outline for Jiro. Basically, all you need to do is duplicate your mesh, inflate the duplicate, reverse normals and apply an unlit material with backface-culling turned on.
More work on Jiro for my Artstation challenge submission! His high-poly is almost done! https://www.artstation.com/contests/feudal-japan/challenges/53/submissions/37602 Here is a breakdown on how I used Zbrush's Surface >Noise tools to create the clothing textures. To use custom alphas for texture generation you can check…
I've started the low poly and just finished baking out his wings. Took a LONG time but I'm very happy with the results! Here is a tutorial on how I baked his wings using Marmoset Toolbag 3. I would argue that in all my experience, Toolbag 3 has the best (and easiest) baking tools around. At least compared to Xnormal and…
Oh my gosh! I'm so excited that this thread made the front page! Sadly I was not able to complete the character for the Challenge, but I will continue to work on him and refine everything until he's done. I will also continue to post as many breakdowns and tutorials as I can to spread some more knowledge around!…
Here is part 2 of Jiro's Blockout: For the feathers I created a couple variations and placed them all manually around some blockout geometry. It was a tedious effort (about 2-3 hours total since I made a few mistakes along the way) but with good reference and patience, I feel like I did a decent job! For the final low-poly…