It's been awhile since my last post here. I've started on a character for the Feudal Japan Challenge on ArtStation and I'll be cross-posting updates and breakdowns here too!
You can see more breakdowns and WIPs on my submission here --> https://www.artstation.com/contests/feudal-japan/challenges/53/submissions/37602
Part 1: The Concept
Drawn by the very talented Justine Raymond - https://www.artstation.com/contests/feudal-japan/challenges/55/submissions/32679?sorting=popular
I was immediately drawn to this character for his backstory and just general appeal. Plus the thought of doing realtime feathers seemed like a really fun challenge!
Current WIP: - High Poly is done!
Part 2: The blockout!
Otherwise known as the ugly duckling phase haha! Pun definitely intended!
At this point i was only worried about getting proportions to look decent. So everything was about major shape changes, and making sure his silhouette looked like a Crane. Later on I would start to work on his form to match concept better. Everything started with simple Zspheres.
His beak was particularly difficult since it required really clean geo. I used Panel Loops in Zbrush to achieve the desired effect.
Part 3: Panel loops Tutorial
I LOVE panel loops. I use it much more often than the extraction method as I feel I get much cleaner results with more customization from it. I created a little mini tutorial below, but there are many more in-depth tutorials online that go into more detail as to what all the settings actually do.
I'll post another update tomorrow with the next part of Jiro's high-poly blockout!
Thanks for viewing, and feedback (as always) is greatly appreciated!