Hello! So as the tilte says, I want to smooth the input object of my ncloth. I'm using Input Attract so the flolds are low poly-ish and it doesnt render good, even if I smooth the output mesh. And when I smooth the Input mesh, some faces of the output mesh dissapear, leaving holes everywhere in the mesh. Thanks a lot,
It sounds like you're using Mesh>Smooth as an operation. This would break the relationship between the polygons of the two meshes; you'd need to smooth both (i think). A better solution is to keep the meshes lightweight and use the subdivision/smooth method from the renderer you're using. Which renderer?