Hi! I'm relatively new to Reshift, and I've been searching high and low for an answer to how to make a specific kind of material that literally takes less than 2 minutes to set up in Cinema 4D's material editor: A linear 3D gradient ramp set in world space. Here's an example: That's all there is to it, along with some…
Hi. Try using the Triplanar Shader in Redshift and set the projection mode to World-Space. You can usually find that in other renderers too. They specifically mention the result has the colors "swimming" over the object surface: https://docs.redshift3d.com/display/RSDOCS/Tri+Planar?product=cinema4d
For what you want with the gradient, I'd stick with your original setup, unless Redshift can't use that for some reason. I'm not a C4D user, but I'd be very surprised if they didn't support it or provide a similar node. Either way it should be a matter of connecting the output from the ramp to the RS material wherever you…
Hm, you're right, it does look different. I don't have a way to test w/ Redshift in here, so I can only suggest things for you to try. I'd try using the Rotation setting (check that docs page, it's in the Coordinates group) to spin each side so they line up like your original example, something like this (it's a mockup):…