I am not sure where on the forums to post this so please move thread if some other place is appropriate. Since about 6 months back I am a technical artist full time, and I have since had a hard time finding a good place for me on PolyCount. Now, the way I and probably many other see it is there are two different kind of…
I posted my shader work in Digital Sketchbooks, which isn't really a shader-guru magnet of a section. But I've made a point to link people there whenever I see a question that could start to be answered by the work I posted. And that's really what it takes to get eyeballs IMHO. Contribute and share. We really don't want to…
Well it's tools and workflow stuff until someone posts something that's more shader/VFX oriented. I wouldn't be shy posting in that thread just because there's not already content similar to what you do in there. Same deal with the technical talk section in general. Just get a thread going and see what happens. I love the…
Hi. I post my Unreal related tech stuff here in the Unreal subsection of the forum: https://polycount.com/discussion/157279/the-wonders-of-technical-art-unreal-engine/p3 Unfortunately this way you will definitely have much less views than posting straight into the p and p, but well... Lot of people only watches the waywo…
@sacboi Well as I said, on the technical talk forum it's almost exclusively tools and workflow tech. If you take a look in that thread you'll see there's almost only software tools or generators. There is no one posting how they did their waterfall or snow material... I am looking for a place to post your visual tech art…