You had a pinned vertex in Peel mode. That's why it was behaving like that. Also, quick tip for Peel mode: turn off 'avoid overlap' so that all your islands don't get jigged around every time you enter the mode.
Hi everyone! long time no post but I have some issues that I cant find a solution to, maybe you guys can help me out? :smile: I have a wierd thing in the 3Ds max UV editor, not sure if it is a bug or if I just have something activated or whatsoever. In the gif im moving a UV shell normally like it should do, however when I…
I got it now! had to play around with the pins, Thank you very much! It indeed looks like such a powerful tool, I can already see a lot of useful ways to use this. Nice youtube page by the way! I followed your foliage tutorials a while back!
Thanks! The avoid overlap helps a lot indeed! Do you mean these? I know you can set these up and work with these and stretch/move around your shells, however I cannot select them? When I try to drag them out it just moves the entire shell. And you should be able to add more of these points manually correct? Any idea on…
Another cool trink you may not know. You see the purple vertex ticks? Those are pins. Try moving them around until you get the peel exactly like you want it.