Hey guys, I really like using Substance Painter for my texturing but I find the baker(especially for the normal and AO) is too slow and you can't expand/retract the cage in real time like Marmoset Toolbag. Marmoset can bake all the required maps that Substance needs(position, world space normal, material ID, curvature etc)…
Thanks EQ, i'm on the Marmoset user group already. would love to try the beta. Will thickness map functionality be included in this update? I did manage to get a curvature map looking very close to Substance's by increasing the strength. Substance's normal baker is a pain. I don't see how it can be used for anything but…
It looks like orientation could different in the position maps to me. Substance works on either boundingbox or boundingsphere depending on what you select, that'll have an effect on the range.
The next version of Toolbag (3.04) will have a setting (Normalize) in the curvature map options to create a map that is closer to the Substance Painter output and should work better in Painter. We're working on getting a beta ready for 3.04, if you want to try it out, please join the Toolbag User Group on Facebook. I am…
Thanks Joe, downloading the beta right now. Marmoset is already my go-to for baking and rendering so the improvements and additions mean I won't have to use Substance to bake anything now!
Bumping an old thread, but I figured out the position map? Marmosets output is totally different than what painter expects so any masks using position are fubar. I checked each channel for sphere in comparison and they arent taking the same direction. Does it deal with possibly substance and marmosets internal "front"…
EQ, didn't you guys change the curvature generation to be derived from the highpoly convexity/concavity? AFAIK, the Substance version of curvature is still derived from a normal map, rather than "true" curvature. I prefer Marmoset's version anyway. You can always increase the strength setting for the bake and/or run a…