Thanks RN, I meant say you animated a whole scene with different assets on 1s and you want to render out the scene to be in 2s. Say Blender renders frame 1 for frame 1 and 2 and skips frame 2, renders frame 3 for frame 3 and 4 and skips 4. I am trying to create that steeped or low frame rate that 2d animations have or…
Try using a stepped-interpolation modifier on individual Actions of your animated objects. This way you can animate different objects with different step sizes (2s, 3s etc.). That video shows two ways of editing normals (Data Transfer modifier and the Normal Edit modifier). I think you can stack these modifiers using…