@Shyralon Thanks man! Indeed it was a lot of masking and it was well worth it ;) Update, finished retopology and it was quite simple, could've spent more time on uv but I really wanted to spend more time on texturing since I know very well that I will struggle. The bakes went also fairly good I think. Texturing is…
Nice job with the highpoly @Peter_tran, very neat! As for the UE4 issue, if you are using packed textures you need to disable sRGB in UE4 for them (it's enabled by default). Keep in mind though that the results will not be 100% the same between UE4 and the Substance or Quixel suites, because the latters do not yet use ACES…
Hey guys, I'm Peter and I study modeling and 3D animation in Montréal. I've decided to join Polycount mainly to received feedbacks but also to keep myself on track so I can stay motivated on actually finishing a personal project before jumping to another one. That being said, please do feel free to critique, question or…
@jStins Thanks! On the second iteration of my textures, I did pay more attention to the size of the details on the textures. However, I'm not so sure if I made it worse. :| Update, I still haven't fully figured it out for the UE4 textures wise issue. It did get better but still nowhere near what I can get from marmoset…
@samdelfanti I messed with the skylight and it did help a bit! After seeing that I'm pretty sure I have to tweak a lot on the lighting in general to fix the look of my textures. I think. Also, I definitely will pay a lot more attention to my roughness map for my second texturing iteration. Thanks! @KlawdI can't really wrap…
You may want to try a couple things to make your textures look a little better in engine. Mess with your skylight intensity or delete it because it can really blow out scenes. Also your roughness map is you friend. You can add a lot of variety and "lived in" feel to your assets by tweaking your roughness map ie. lower…
Nice work on the high poly! You may want to revisit the scale of your medium and high frequency details in your textures as they feel a bit too large at the moment and hurt the sense of scale on the model. Take a close look at your reference photos and try to identify the small patterns and shapes that help define the…