here is my first time uv mapping and 3d texturing , i'd like to know your feedbacks about the uv layout and texturing. Also I want to know why the maps after texturing got messed up ( for instance in the albedo map, the details of the model in the map doesn't appear anymore)
thanks very much for your help. I'd like to know why shouldn't I leave space between the uvs, is it to increase the quality of the texture or something else? I am using 3d coat for the 3d texturing, and after i baked curvature map and inserted it in marmooset toolbag (i inserted it in the cavity map slot i don't know if…
Hi there! First thing, your UVs are kinda messy; there's really a way to order them better nd use the space avalaible more effieciently. You should try to keep your edges straighten, in some occasions it will avoid you unwanted antialiasing :) For the detaisl that go missing, it's because they are produced by the normal…
Nice start Hassan, keep going. You might want to look into leaving the base geometry very simple texture-wise, and moving that detail into a detail map (which fades in as you get closer) and the ground dirt to decals perhaps or vert cols. Just to get you familiar with the idea that a lot of things wont be unique unwrapped…