Hi everyone , I would like to figure out what's going on with my animation. let me introduce to this topic and my goal for this model (this topic can be very useful to advance blender's user to work with blender and Unity or Unreal , so you should read if you want to help me or to solve this problem too) . My model : 1…
That's correct. You can also do this with a translation if you don't want to use scale: snap the location of the magazine behind the camera on the next frame, so it seems like it disappears (you can't see it anymore, therefore it's "gone"). Just be careful with animation interpolation. A sudden change like this can cause…
hey bro, yes I think to avoid this modifier... scale the mag bone in pose mode right? just the scale with value 0,0,0 for the whole axes in for exampel "keyframe number 49" ...and in the next keyframe (keyframe number 50 ) returno back to the original scale wgich is 1,1,1 ? do you have a youtube's tutorial to see it this…
hey, I can solve it , not as I would like to be, but not bad after all , I scaled the bones in timelime and managed the keyframe's range, expand them or stretching to dissapearing quick as possible. My interpolation for the time being is "belsier" or the default one...Yes I am considert to manage some free vector in handle…
TL, DR dude... When you apply a Mask modifier (during export) it deletes all vertices that were being hidden by it (whether it is the whole object or just a few vertices from it, defined by a vertex group).Don't use the mask modifier to hide the magazine. Rather, keyframe the scale of the bone that parents the magazine…