Hey it makes a lot more sense now when the label is actually level design. :) I have some additional comments that might help and they are purely based on how I would review someones portfolio if it landed on my desk. * On the front page you list the following skills: Game Designer, Level Designer, UI Designer and 3D…
Hello. I'm looking at getting into the gaming industry. My skills hover between technical artist and environment artist. I'm very proficient at figuring out how to get things to work inside engines. Right now I'm working on my own game in Unreal Engine 4 using only blueprints. I guess I'm just not sure the best way to show…
I've been told a lot of conflicting information as to the definition of level design and environment design. I can assure you there is no attempt to mislead at all, just a simple misunderstanding. After some google searching just now, it seems like a lot of people don't know the difference and the question comes up a lot.…
I had some 3d models on there, but have been back and forth about making them visible on the page. None are low poly and game ready, so I've since taken them off. I just edited the front page to remove 3D modeling. My UI designs are on my Game Design page. I did all the art for the menu systems you see in there and made…
I think this is my main issue with your portfolio. You label yourself as an environment artist but that isn't entirely true. You also use the term environment designer on your webpage which is uncommon and it just feels like you are trying to mislead whoever is looking at your portfolio, and maybe even yourself. You say…
That should probably be noted somewhere on your site. Otherwise the assumption will be that you made everything shown. Also, what type of position are you interested in? It sounds like you're leaning more towards level design than art.
I've always been open about that fact when talking to people and even in my progress video, but completely spaced it for my page. I just edited the pages to reflect this. Thank you for pointing this out. I am more interested in being a technical artist and a level designer. I love making things works, figuring things out,…
All of the foliage and ground textures in my levels were sourced from the marketplace, so I don't have anything to show in that respect. I've been focusing solely on the functionality of my current game project, so mainly visual scripting/blueprints. Thank you for the feedback. I'll need to figure out how to make the…
By chance, can you show any texture/materials you have made? To me, your environment feels flat. Leaves, tree bark, ground all look like they have the same material applied to them. There's also what looks like a lack of bounce lighting. Nearly all your shadows feel black/dark blue. For a forest environment, there should…
Alright, I did a little research and made some changes to my level. Before I had the Exponential Height Fog setting on a little higher and tinted it blue. That has been tinted slightly green now and the fog intensity was scaled waaay down. I also had my Auto Exposure set to 1 and 1. I changed this to 0.5 and 2. I also…