@Synaesthesia I merely came in here to support the original issue, as it is something i have dealt with always with DDO2 and came to accept that DDO2 is just not calibrated with UE4 correctly. And since multiple people have this issue I dont see how splitting this off into separate tickets will help. Again as my post and…
Particularly it seems that the metallic and roughness maps use different ranges. Anyone know any settings I can mess with to get 3DO and DDO into alignment with UE4? (Yes, I'm using the UE4 preset when I create DDO projects.)
Alright, I sent an email to support@quixel.se with the subject: 'Roughness Issue 3DO vs UE4'. Ill post any meaningful updates in this topic as well, so anyway that is interested in this can get updated as well.
Using the same skybox will help. Looks like the one in 3DO isn't set to the default UE4 sky. Ensure that GGX rendering is enabled in 3DO (found in the Options tab) and make sure your non-sRGB textures (e.g. everything that isn't albedo/base color) has sRGB disabled in Unreal.
No. The problem is universal, not project specific. Every single project. Every mesh. Every material type. If you don't edit the textures and just import into UE4, you get something that is very glossy looking. If you want something to compare with the images I posted, just use the Black Oxide smart material in military…
For what it is worth... I have had this issue ever since I upgraded from legacy ddo to the newer quixel suite. I always need to manually adjust the Roughness post DDO. Nowadays I simply multiply the roughness created in DDO in the material editor by about 2.5 (I wonder if it is a Gamma issue as 2.5 is pretty close to 2.2…
I lied... Completely missed the replied email and in turn haven't replied myself... Is it possible to reopen the ticket if it had been closed after no answer? Can I just reply to the last email I received or should I start a new email and this ticket ID? I believe the ticket ID is 21468 Sorry for the trouble!
Let's move this discussion to individual tickets that our 3DO programmer can look into. Please e-mail any information, project files, and reproducible steps to support@quixel.se so we can get this routed to him directly and resolved ASAP. Sorry about the trouble, guys!